This interview was gathered in "Extra Business Jump Special Issue 8/10" {the same of the Guncyclopedia - Blaise.} Italian traslation performed by Claudia Baglini, English translation by Salvatore Falco. © Copyright Yukito Kishiro/Shueisha. © Copyright Panini for Italy. The World of Alita. Interview to Yukito Kishiro. The publication of Alita (Gunnm in the original) is gone on for four years... Which was the source of ispiration for the autor of this comic, Mr. Yukito Kishiro, for so long time? In search for the answer to this and to many other questions, we went to the studio of Kishiro, who granted us an interview in which he discloses all the secrets of Alita's working. Question: Mr Kishiro, lots of readers are eager to know the backstages of Alita. First of all, we know that there is a prototype project, before the comic. Would you talk about it ? Kishiro: All right, even if it is a very personal project. This prototype story unwinds in a close future and is set in a world in which police is absolutely not able to control the proliferating of the criminal activities. So the settling of the accounts are committed to ordinary citizens, particulary to some squadrons similar to SWAT (special weapons and tactics), controlled by the government and composed exclusively of cyborgs. This particular found a transposition even in Alita, were the special agents ruled by the central organization are called 'tuned'. In my prototype story Alita (Gunnm. in the original) is a tuned since the beginning. The operator who conveys her governative instructions makes a mistake and is fired; another operator takes his {or her - Blaise} place: in this way is born the figure of Lou. Question: In this prototype story they show up other characters used later in Alita ? Kishiro: At the time the story is set, buildings are 'intelligent', completely controlled by computers. But a dangerous band of hackers succeed in getting into the central system and in controlling all the buildings in the city. The responsible of this situation is above all the dangerous leader of the hackers, the legendary criminal called Ido [laughs]. He is a sort of madman, that has nothing in common (apart of the name) with Ido in Alita. Also the physical aspect of this two characters are different. Later I thought to make Alita fight with Ido and his band of hackers: the girl should be obliged to pass through a deadly psychological assoult, the Uroboros... {I don't know if it is a mistake, in the Italian version of G. is written Ouroboros - Blaise.} Question: It looks like a rather interessant story... Kishiro: To tell the truth there are various passages (differents by Alita) that don't persuade me completely. In some of my short stories I drawed something of similar, but with a stronger structure, and effective characters. In the case of the prototype story, instead, you can not escape by the usual close future. A bit common, in short. Question: Above all, I would like to underline the originality of the image of the 'close future' you transmit in your works. Kishiro: See, when I write a tale, the story and the characters come later. First of all it has to exist a 'container', in a word a coherent world, into which action and its figures can insert. Environment is the fundamental. Question: Such as in the case of Salem. The city suspended in sky. Kishiro: At the beginning I though to name it "Heaven's Gate" {the name of the drink offered to Yugo by Vector- Blaise.}, but later it seemed a bit common idea. As this city is a sort of heavenly capital, I though to baptise it "Jerusalem", by the name of the heavenly city. From here the two colonies, "Jeru" and "Salem". Finally I thought to pronounce it in the German way, "Zalem" [this is the way salem is pronounced in the japanese version of the manga]. Question: Let's return for a moment to your usual creative process. Once you fixed the environment of your next manga, how do you succeed to transfer it inside the comic? Kishiro: First of all I state myself the problem of doing it so to make my mental image understandable to the reader. In a film everything is easier, beacuse the director can show with a running shot the type of environment the action unfolds in, but this is not always possible in a manga. So the best idea is to invent figures who know nothing of the environment in which they are at the beginning of the story.[laughs] In this way, even if the protagonists ignore the environment they move in, thei thought and their feelings, aroused by the same environment, automatically work as explanations for the reader. Question: Infact at the beginning of Alita the protagonist is memoryless. Kishiro: True. The idea is creating a container-environment in which inserting the figures who knows nothing about that environment. But the publishing of a manga is ofthen decided suddenly, so is not always possible exstabilish in advance all the details of the world the story unfolds into. This means that some aspects of the container-environment are decided with the proceeding of the publishing. Without taking into account that a total programmation of the environment from the beginning implies the keeping of a certain level of consistency. With other words, fantasy is checked and can't run free, for not risking to fall in contraddiction with the things told in the previous episodes. For Alita I chose a very flexible method of working, which allowed a high level of liberty: firts of all I sketched the basic framework of the environment the figures move in, so to add as many details as I need in a progressive way, with the story going on. Question: Let's suppose you inserting in a work of yours a figure who knows well the environment in which he lives. In this circumstance, if I understand well your reasoning, everything this figure tels about the world in which the story unfolds you have to write it down into a block notes and control it as the story proceeds, not to contradict yourself. It is complicated, isn't it? [laughs] Kishiro: Without taking into account that in this case the figure, well knowing his own environment, would say things not understandable by the reader, who knows almost nothing about that environment. This would create the need for inserting explanations, which would make the story heavy. It is much better having figures who don't know the world they live in, as neoborns. Question: But in this way the story doesn't go on... Kishiro: Well, there is always the old trick of the figures who have a past and some knowledges, but who forgot everything. For example, Alita was in the past a normal person, adult and with full controll of her functions. But the lost of memory implies for her the need of restarting from zero. Of course it remains an invisible thread which connects her to the past, letting her to have some basics abilities and characteristics. And the story goes on. Question: Was Alita found by Ido ? Kishiro: Alita doesn't know anything about her world. So the need for compensation will push her towards persons opposite to her, persons who know everything. I though that giving her this sort of partner were a good idea. According to me, Alita and Ido form an armonious picture. At first I also thought to clear out Ido, making him killed by someone, but later I preferred to let him live. Question: This is one of the advantages of an open structure, such as the one of Alita, in which you can insert and modify as many details as you want. Is it correct? Kishiro: I think so. About this argument, I thought to make Alita more quiet and contemplative. I mean, I really didn't think that Alita could prove so a stiff fellow [laughs]. Question: Thank you for granting us this interview, Mr. Kishiro. We wait anxiously for your next comic work.